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Unit spawn time not calculating correctly
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PostPosted: Wed May 31, 2017 1:41 pm 
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Joined:Wed May 31, 2017 12:18 pm
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I noticed the unit spawn time wasn't calculating correctly, in a sense that it is not working as the description of the upgrades affecting it say.

The description of upgrades/building says that the spawning rate is increased by 10%,
however it looks like it is actually the case that the spawning time is decreased by 10%.

The difference, mathematically:
(the total upgrade level is the sum of the upgrade levels of all buildings/researches affecting unit spawn rate together)
(the base spawn time is the time needed for a unit to spawn without upgrades)
-According to the description: <base spawn time>/(1.1)^<total upgrade level>
-Actually how the game works: <base spawn time>*(0.9)^<total upgrade level>


This means that for each level, the actual increase in spawnrate is 0.9091% (!) more than the description would lead us to believe.

I just wanted to adress this ambiguity, it can either be fixed by updating the description (no effect for players) or by changing the mathematics of the game (negative effect for players).

Kind regards,
OrOrg


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